![]() ![]() ![]() Custom Units can now be added to the Main Menu.Fixed an issue with an invalid mod manifest error if a mod contained a 0kb file.Mods uploaded using the pre-game Options window will now set game tags correctly.Fixed issues with mod description formatting on the pre-game Options window.Added error codes for issues that occur when uploading to Steam Workshop.Mod manager no longer hangs on loading multiple large mods.IWTE – Third party tool updated to support Rome Remastered modding.Campaign Map Tool – Allows creation of new map meshes.Audio extraction and repacking via launch option.Exporting CAS files from pak files via launch option.There are a number of tools & scripts that have been made available either with the modding documentation or built into the game itself. The error logs have also been extended to provide as much relevant detail as possible, allowing modders to better track down and fix issues that previously would have required trial and error to resolve. unpack_characters – Always logs output to message_log.txt.verbose_script_logging – scripting_log.txt.enable_dialogs – Displays in game dialogs when errors occur.ROME REMASTERED now supports enhanced logging, allowing modders to track asset validation, triggers, warnings and errors for both the game engine and scripts via text files as well as dialogs. Format expanded to allow braces and add logging, to make it clearer what’s happening inside scripts.When the world script finishes keep it intact (unless explicitly terminated by the user) and continue to update monitors.Documentation for all the various commands/conditions/events available to scripts can be found in VFS/Local/Rome/documentation.Dedicated verbose log file for debugging scripts, outputs triggers, warnings and error messages.Trigger a command for_each item of a particular type.Support reveal_tile in ROME REMASTERED/Barbarian Invasion.SettlementCapabilityLevel – query the capability levels of a settlement.Check is a building exists in your home settlement using ‘HomeSettlementBuildingExists’.Restrict events to AI or player using ‘is_player’ condition.Destroying any buildings including Governors’ buildings & walls.Maintain event context from an event monitor within that scope.Support for persistent variables that are stored inside the player’s save game.Over 200 new events, commands and controls added to the scripting dictionary.The scripting system has also been extended to allow for more flexibility. ROME REMASTERED now supports the ability to have a background script assigned to a mod that doesn’t require any user intervention to enable. Certain aspects of AI personalities are now moddable.Resources are now virtually unlimited and moddable resources now support custom icons, models & resource types, and can be combined with script triggers and traits.Different campaigns defined in descr_campaigns.txt can now refer to a different data/terrain/campaign folder, to provide the campaign map with a seperate visible tile system.Combined FEDU and EDU files for simpler modding of units.Allow mods to force settings for Classic/Remastered toggles.Graphics settings are now moddable by adding a graphics_options.json file to the root of the modding folder.“infinite_ammo” disables ammunition counters for a given unit.“inexhaustible” disables stamina for a given unit.Modders can define icons used for building browser subtypes.Modders can use is_player to define building availability to human or AI factions.Added a new building bonus that allows adding increasing a settlement’s construction and recruitment points.Reputation and Relationship bonuses are now moddable.The following features are now exposed to modders: For a complete list of files refer to the modding documentation. *allows for a theoretical maximum of 4,294,967,296 entries. The highest profile increases are to the following files: Custom unit cards and models for named charactersĪ number of files have had their limits raised from their original limitations to become virtually unlimited*.You can now use all the following features in the same mod: Merged unique game features from Barbarian Invasion and Alexander into the main game for easier, and more powerful mods. Modding has been enhanced with expanded limits, new features, new modding tools and documentation, plus a number of bug fixes based on community feedback. It also improves the AI, localization and audio fixes, with further quality life improvements.Ĭheck out the full patch notes below via official blog: ![]() The latest patch, version 2.0.2 brings big improvements to the UI and modding. Game studio Feral Interactive has officially released patch 2.0.2 for video game Total War: Rome Remastered with full patch notes. ![]()
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